Monday, March 23, 2015

Just checking in!

Just wanted to say I'm still alive and well!

Currently very busy with the band and touring so there will be no updates until (most likely) June.
In case you want to listen to death metal music, or discuss my build, feel free to swing by any of the dates below! :) 

Monday, January 26, 2015

Kill me now...

I've been sick with influenza the last two weeks.
That means nothing has been done on the machine and I'm still waiting for life to return to me.

To be continued.

Thursday, January 8, 2015

America's Most Haunted

Benjamin Heckendorn, the person who got me started with my pinball machine with his Bill Paxton pinball, returns with a making of blog about his latest game America's Most Haunted. It's co-designed by legend John Popadiuk and looks pretty cool.

Check it out here!

Also -
I've received the parts for my light board as well as my WAV Trigger, and I've rendered most (if not all) of the videos I need for the game. So this weekend will be all about BioShock for me! :)

Tuesday, January 6, 2015

Lightboard V2, revision B

Slight update.

Turns out the LoL Shield was charlieplexed, which is rather unsuitable for my needs and I really don't wanna spend the extra processing on the debugging tools. I have therefor decided to insert two 8x8 dual-color LED-modules instead, which is even better actually as they work exactly the same as the light-matrix I'm building - simply extend the wires a bit.

I've also figured out it would be nice with a simple and quick push-to-test button. The plan is to step through all lights, column by column when pressed and held down. This allows quick and easy troubleshooting of broken bulbs or chains without having to interface with the menus, and I could do this with the playfield up as well.

1) Revision B. Tactile button and multicolor LED's for troubleshooting added. The LED's for each lamp will be static
but the flashers/higher voltage things will be using red and the lower voltage green. There's also empty pins to ensure the
cables are inserted correctly, however I believe nothing happens if plugged the wrong way - except that it won't work.

Monday, January 5, 2015

P or N...

Lucky for me, I noticed that I'm all out of P-channel MOSFET's... need to order some!

Someone told not to quote him or her on this, but it seems true enough:

"When triggered, a p channel mosfet connects the input on the load to the positive source whereas an n channel mosfet connects the output from the load to ground or the negative source."

This means my N-channel MOSFET's doesn't work as a current supplying unit and would have rendered the whole device "useless"... The pin layout is also switched (source becomes drain and vice versa) so I need to redesign the board slightly.

Things you notice when trying stuff on a bread board! ;)

Lightboard the making.

First draft of the lightboard:
1) Lightboard v2. Will be matrix-driven and hopefully a lot more stable/cleaner/better than v1!

I'm using a LoL-board for the light matrix (this is only debug info) as it's almost perfect in size, and saves me a ton of soldering. I've also decided to put in a few fuses on the board to hopefully prevent things from burning up in the case of a short.

No error checking has been done yet. And I'll have to confirm the diode placements, but it's looking a lot cleaner than the old version. I'll use ten different wire colors as well, so I should be able to debug light problems quite easily in the future.

Sunday, January 4, 2015

Enter the Matrix....

Semi-success! And fail! 

I've moved all light processing into a separate Arduino Nano board that I had lying around and it worked a treat. Rock solid lighting and freeing up resources on the Chipkit for gameplay!

But I accidentally loaded the lights in the wrong order, enabled some lines that probably should have stayed off (most likely shorted ones... Maybe they were the problem with the lightboard in the first place?) so now the lightboard is once again acting up, and it's going in the dumpster instead.

Two options exists:

1) Recreate the board, twice the scale but still with 96 "inputs". Expensive and very hard to solder without making mistakes, even with the larger spacing. Also, did I mention it's expensive? If I need to add a resistor, make that 96 resistors. MOSFET's? Make that 96 of 'em...

2) Create a matrix board instead. A LOT cheaper and quite easy to solder. I'll be able to visually debug the lines by using led's on the row and column MOSFETs. The downside is that I'll have to re-do ALL the lights wiring, at least most of it anyway. Each light needs to get a new ground and power line. The old board sunk current, while this will be providing instead.

I'm thinking about doing it the proper way now with a matrix, since that's how real machines does it. It also allows for easier troubleshooting and replacing of bad components. But I'll probably won't go down the PCB route this time either, the risk of me making a digital error in the drawing as a first-time user is too big. But we'll see...

Oh, and I'll be replacing the three MP3 Triggers with a single WAV Trigger.
The follow-up product is the same size, but allows for 14 simultaneously mixed/individually running stereo tracks and a bank of 1000 files, including individual settings for crossfades, looping, volume etc per track.  This will allow me to properly play sound and music instead of continuously compromising which effect should have priority over the others etc.

It will also free up two hardware serial lines (one's already in use by the Nano) for additional things, such as a hardware clock countdown for timed modes etc. Great stuff!