It goes hand in hand with logging boot status and game state changes etc, and will allow for _much_ speedier creation of game rules without actually pressing switches. Commands can also be chained, so I can easily create a sequence of actions to be simulated to properly activate features and modes instead of faking it by turning a specific mode flag on etc. This prevents me from mistakenly forgetting to reset something that might break the game - very handy!
1) UECIDE (how's the new name going, Majenko? ;) ) with a terminal active. Me gusto. |
Now, if only there was a smart and efficient way of handling game code from EEPROM or SD-card. That would be excellent since a re-flash both take a long time and waste a full erase cycle on the Chipkit (a process that eventually will break the board).
It should be relatively easy to achieve, but it must be robust and extensible.
It should be relatively easy to achieve, but it must be robust and extensible.
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