But as it turns out, I've been spending my time trying to figure out why half the lights suddenly doesn't work anymore. After tinkering with the lightboard (Satans lightboard, remember...) I managed to get almost all of the lights running. After re-setting one loose lamp, there were seven still not functioning, but I managed to salvage and free new connections for them by grouping together GI light chains. A minor sacrifice, since most GI is on or off at the same time.
I found two faults, probably caused by me pulling the playfield out during the "Fiery fumes of Hell"-episode of yesterdays': One being a resistors legs touching a leg of the 10'th shift register. It was simply too long and got bent by a cable. The other was a loose ground connector on the 2'nd shifter register. It seems that I must have missed soldering it completely or it somehow has heated up enough to melt the soldering at that point. I'm still leaning towards manufacturing a PCB for the lightboard...
I'm also almost positive the sound boards run better when the whole light update-function is disabled. It's really disturbing me since the sound effects are erratic and quite unreliable at the moment. Maybe not for a casual player perhaps, but as the designer I notice right away when effects are missing. Gotta investigate this more closely.
![]() |
1) Mr Bubbles, Mr Bubbles, does whatever a Bubble-man does! |
The plan was to get a nicer screw that fits better, but that's a future thing to worry about.
I'll end this post with a nice reminder of the "dark side" of the playfield.
![]() | |
2) This is starting to become impossible to troubleshoot. Not enough documentation, wires that has been redirected all over the place and no real logical grouping of cables. |
No comments:
Post a Comment