1) Spot the error... Yeah, it's that one. |
Once the IC was replaced I noticed that the current had rippled through the ones following the damaged one, so they needed to be replaced as well. After that - all is good!
I also noticed that the loose cable was indeed VERY loose. Two solenoids had basically no connection at all - which in turn explains why the left bumper mysteriously stopped working. Three times have I replaced the "broken" MOSFET (doh!)...
From the top of my head, following things remain to be fixed until the hardware is finished:
- Passage between the left ramp and top VUK. The design is made (will be clear plastic instead of metal) and a cardboard prototype has been created. All that's left is to recreate it in plastic.
- Connect flashers and GI to +12V.
- Add a power relay to keep the lights off while the machine is booting (could possibly blow a fuse). It's possible to modify the lightboard to let the Chipkit keep the signal low, but it's easier this way and way more accessible.
- Adjust a few of the switches. Some of them gets stuck in the closed position and needs a little tinkering to open/close properly. Most notably the center VUK and shooter lane.
- Add a switch for the upper level drophole (can't believe I missed this). It's possible to work around this in the rules, but that would mean the RAPTURE-mode is not possible to handle during multiball.
- Connect the center VUK rail with the right ramp. Just a nut and bolt - easy as pie.
- Connect the servos- and motorcable from the playfield to the cable from the motherboard.
- Attach the plastic overlays above the orbit lane. Need some customization there, but nothing big.
- Enable the service buttons and tilt-blob (optional, can be done with the cabinet closed).
I should say - "finished"- as there is probably going to be a little tweaking here and there, but I will be able to start the actual GAME programming pretty soon!
2) Lit and almost fully functional playfield! |
Two thumbs up!
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