I was using an Arduino previously, but there's just to little processing power. In the Due case there's not enough I/O pins and a bit short on the RAM side. The game code is LARGE. Not bloated, just large. Besides - I don't feel like rewriting all the libraries again... I already did this going from Arduino Mega to Chipkit Max32. :D
My biggest hope is to simply replace the USB-port of the Chipkit. Since it might even be doable without unplugging the entire thing this seems to be the easiest way out... The downside is - should it need to be disconnected, I got a ton of cables to keep track of. Despite it residing in a big box, there's actually not a lot of empty space in there... :) Plan B would be to solder the USB-extensioncord directly into the USB socket pins. This may even be preferred, actually.
Ouch, that's no fun. Have you thought about using an Arduino Due instead of Chipkit?
ReplyDeleteI was using an Arduino previously, but there's just to little processing power. In the Due case there's not enough I/O pins and a bit short on the RAM side. The game code is LARGE. Not bloated, just large.
ReplyDeleteBesides - I don't feel like rewriting all the libraries again... I already did this going from Arduino Mega to Chipkit Max32. :D
My biggest hope is to simply replace the USB-port of the Chipkit. Since it might even be doable without unplugging the entire thing this seems to be the easiest way out... The downside is - should it need to be disconnected, I got a ton of cables to keep track of. Despite it residing in a big box, there's actually not a lot of empty space in there... :)
Plan B would be to solder the USB-extensioncord directly into the USB socket pins. This may even be preferred, actually.