First off -
I've received the parts from the welder and they look awesome!
From a user perspective it's almost impossible to detect any seams, which I was a little bit worried about. It turns out that 'tigging' is a technique used to melt two materials together using no external materials, meaning the weld will be 100% the same strength as the rest of the piece.
This would not have been the case if I would to pursue my blazing thing I had going there for a while...
|1) Habitrails welded together. I guess that was obvious by looking at the picture thou.|
I've also changed some of the solenoid coils since a couple of them were too weak. I may have to switch around the center VUK and top VUK since the top one has a bit too much power now.
Speaking of power...
I've replaced the autolaunch coil with a beefier one since the old one couldn't quite push the ball all the way up the ramp. I studied the manuals of the game I've shamefully borrowed the ramp from and found out that, as I already knew, I was using a too weak coil.
I did a couple of test shots and for some reason it didn't shoot the ball all the way up anyhow.
After a little detective work I noticed that the ball bounced ever so slightly against the edges of the shooter lane and lost momentum. So I tried to tweak the positions a little and all of a sudden the autolaunch simply gave up.
Tap. That's all the thunder it could bring.
Tap. I saw the kicker arm move but very weakly.
Crap. Did I just burn my new shiny coil?
I looked under the playfield and saw this...
|2) Autolaunch...has become neverlaunch. Just behind it is the new ball eject solenoid, which is rather inconveniently placed.|
The link had simply cracked...
This wasn't unexpected thou since the link was from an older game that I've modified to fit. Luckily for me I bought the correct link in the last shipment of parts so it's all just a matter of pulling the roll-pin, inserting the link and reinserting the roll-pin.