Monday, June 11, 2012

The day that never comes...yet did!


1) Artwork applied to the playfield. Going the extra mile with the masking and cutouts really paid of - it's looking awesome! Sorry for the bad image quality thou - flash and cell phone camera doesn't give the best results possible...

The decal still got a couple of days of settling in before the clear coating and then a couple of weeks before assembling the parts, but at last the playfield is completed!

Since it's the first time the full playfield is displayed, I thought I might walk through some of the features for you.

- Standard size cabinet (+1 cm actually)
- Manual and automatic plunger
- Two flippers
- Right clear ramp / Upper playfield with 4 exit points.
- Left clear ramp
- Physical 3-ball lock
- Illuminated, motorized and moving "Big Daddy"-toy
- "Quadtych" spinner (fold out spinner)
- Up-post
- Electromagnet
- Three bumpers
- Motorized 3-target bank
- Two VUK's
- Two dropholes/saucers
- Captive ball
- 2,3 and 4 ball multiball
- Three spotlights to highlight areas of interest
- Plenty of standup targets
- Deep ruleset
- Lots of original toys from the Bioshock universe!

Here's a couple of mockup shots of some of the features:

2) Captive ball. Also visible is the standup target to bring Little Sisters out from their hiding spots.
3) Right saucer/drophole. Will be a rather tricky shot, but the rewards will be worth it. The ball will be spit back onto the playfield. The shooter lane is rather short so the ball will be launched directly onto the upper playfield/right ramp. Also - The wooden edges around the artwork looks so damn nice, if I may say so!
4) Motorized 3-target bank and the Big Daddy (Mr Bubbles!) targets behind it. A standup target on each side plus another one further right spells 'EVE' and enables the EVE Hypo (Fast Scoring etc). Each hit on the Big Daddy targets will bring out a physical reaction on the Big Daddy toy.
5) Top playfield view - Obviously not everything is in place here, but the main features are there: Left ramp, Big Daddy toy, magnet cutout,  center drophole and VUK. And the upper playfield of course. The drophole will be covered with a Vent-toy/plastic to simulate the air vents the Little Sisters are emerging/escaping from etc.

I'm pretty psyched about the progress so far - Can't wait until it's assembled and ready for playing!


  1. Looks fantastic - always a great moment when a project suddenly comes together! Are the ramps and so on bespoke or did you cannibalise them from another table?

  2. Thanks!
    From now on it's mostly fun stuff to be done on the machine, like assembling everything and programming lights, DMD-animations and so forth. Awesome!

    All parts are genuine pinball parts, including the ramps. Only the metal guides and the VUK-guides have been salvaged from another machine (Judge Dredd).
    The ramps are spare parts from a Pirates of the Caribbean pinball game.
    I intended to do my own ramps and upper playfield at first, but the costs for making each ramp skyrocketed so it was a huge cost saver using spare parts.
    Besides, I only had to move two screwholes for the ramps to fit my design. Can't argue with that, it was destined to be! ;)

  3. Just wanted to add -
    The metal rails have all been adapted in some way, cut or reshaped to fit my design. Not much worked out of the box! :)

  4. aawesome! looking really fantastic!