The good folks at Digilent has now finally released a SD-card library that is useful, so I can now read more than ten frames of data before the Max32 crashes. This means I'm good to go with animations!
I have already loaded up a quick animation that runs rather nicely (shots from it in the previous post) but my cellphone once again lets me down so you'll have to do without video evidence...
The downside is (unrelated to animations) is that there's some bit-packing (or unpacking) artifacts going on so that every 1000'nd pixels or so remains unlit. I've not investigated this but I believe it's probably a typo somewhere in the bit-unpacking code as it is not apparent in the unpacked files.
But the unpacked animations run at 14 fps compared to around 35 fps of the packed, so unpacked data is not an option.
Once you go 35 - you never go .... back.