tag:blogger.com,1999:blog-1094715945364929106.post6308348199745326023..comments2024-01-02T12:34:30.507+01:00Comments on Poor Man's Pinball!: Major Setback, or Sergeant Crap.rasmadrakhttp://www.blogger.com/profile/15811309356939122577noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1094715945364929106.post-39882723066768798212013-01-23T09:01:13.269+01:002013-01-23T09:01:13.269+01:00I was using an Arduino previously, but there's...I was using an Arduino previously, but there's just to little processing power. In the Due case there's not enough I/O pins and a bit short on the RAM side. The game code is LARGE. Not bloated, just large. <br />Besides - I don't feel like rewriting all the libraries again... I already did this going from Arduino Mega to Chipkit Max32. :D <br /><br />My biggest hope is to simply replace the USB-port of the Chipkit. Since it might even be doable without unplugging the entire thing this seems to be the easiest way out... The downside is - should it need to be disconnected, I got a ton of cables to keep track of. Despite it residing in a big box, there's actually not a lot of empty space in there... :) <br />Plan B would be to solder the USB-extensioncord directly into the USB socket pins. This may even be preferred, actually. rasmadrakhttps://www.blogger.com/profile/15811309356939122577noreply@blogger.comtag:blogger.com,1999:blog-1094715945364929106.post-9180773239787614802013-01-22T15:09:48.034+01:002013-01-22T15:09:48.034+01:00Ouch, that's no fun. Have you thought about us...Ouch, that's no fun. Have you thought about using an Arduino Due instead of Chipkit?Anonymousnoreply@blogger.com